Forums: Lounging About: POLL | [ START NEW TOPIC ] [ ADD REPLY ] |
Please rate the following on a 1 - 5 scale. 1 being not very important, 5 being VERY important. You can also make comments. How important are the following: 1. Urbowars 2. Crews (as in having crew pages and a formal joining up process) 3. New assaults 4. Dispo related gear 5. Trophies (as in not just Chronicles/Gallery and events, but also games) 6. Cribs 7. Urbopods / Beat Blaster 8. Chat 9. Bank 10. New body parts 11. Lair customization (as in adding a banner or other personalization) 12. Junky to Funky meter | ||
1. Urbowars-3 2. Crews -2 3. New assaults-4 4. Dispo related gear-1 5. Trophies-2 6. Cribs-4 7. Urbopods / Beat Blaster-1 8. Chat-5 9. Bank-3 10. New body parts-4 11. Lair customization-5 12. Junky to Funky meter-3 I was not around when urbowars was here, I was here when it ended. So I would like to try it. | ||
Zoomie, I was going to suggest for Urbowars that the points were averaged so that having more people in a dispo would not be an advantage. Also, to keep people from switching dispos, I would like to have a new "currency" which would be dispo points. Each activity on the site would have a dispo point value that players would accumulate and be able to spend in certain ways. When a player switches their dispo, their points would zero out. The only problem would be people creating new accounts to bring the average down for opposing dispos. I would also like to change the shops to where they restock items in limited quantities every ten minutes or so. Each item would be assigned a rarity value to determine how often they restock. So you never know when an item will be available, and basically have to stalk to the stores to get what you want. Shoppers can also buy up rare items to sell to others. This system is used by every virtual pet site I've seen. | ||
1. Urbowars (4) 2. Crews (as in having crew pages and a formal joining up process) (1) 3. New assaults (4) 4. Dispo related gear (3) 5. Trophies (as in not just Chronicles/Gallery and events, but also games) (3) 6. Cribs (2) 7. Urbopods / Beat Blaster (2) 8. Chat (4.5) 9. Bank (OVER 9000!!!) 10. New body parts (Ets ovur wun millyun) 11. Lair customization (as in adding a banner or other personalization) (5) 12. Junky to Funky meter (4) | ||
1. Urbowars-? 2. Crews (as in having crew pages and a formal joining up process)-? 3. New assaults-4 4. Dispo related gear-2 5. Trophies (as in not just Chronicles/Gallery and events, but also games)-3 6. Cribs-3 7. Urbopods / Beat Blaster-1 8. Chat-4 9. Bank-5 10. New body parts-5 11. Lair customization (as in adding a banner or other personalization)-3 12. Junky to Funky meter-2 | ||
I think that cash should only be used to get an edge, but there should never be something that can only be gained with cash, and not by other means. This causes discontent among players who can't use cash (kids). With cash items, most of them get sold in the swap meet, so it works. I like the idea of using cash to buy urbos. (since urbos can be gained in non-cash ways) | ||
For urbowars, if there is an advantage in a dispo over the others, can't there be a limit to how many people can enter? It makes a lot of sense. And for the people that sign up and are inactive, can easily be replaced. TheThing, it would be a good idea to buy urbos with cash. It makes the players happy and it will be a good source of money for the mayor. As long as it is at a reasonable price, for reasonable amount of urbos, it should connect fairly well with urb. But how will that effect the economy? | ||
Magic--At this point in Urb's life, any time you add more urbos into the economy, it does not help out our economy. It would only raise tp prices (and other prices). However, I feel like the damage to the economy would be extremely low, and the tradeoff of adding cash to the site is well worth it. | ||
Thanks to everyone who participated in the poll. I averaged the scores and this is your list in order of priority: Bank - 4.25 New Assaults - 4.12 New Body Parts - 3.9 Chat - 3.825 UrboWars - 3.815 Liar Customization - 3.1 Dispo Related Gear - 2.85 Trophies - 2.85 Formal Crews - 2.315 Cribs - 1.9 Junky to Funky Meter - 1.8 Urbopods - 1.65 This information is valuable in deciding how to spend our limited resources. ^_^ | ||
Online