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18K props, 5K posts

 
Listen to this. I was reading a book on Bill Gates. This guy created Micro-soft and he made BILLIONS. Well for urb 2.0, What if we could create items, and sell them by our self. (After getting them approved first). But there would have to be a limit to how high you can sell to keep the economy in shape.

If I design a item (Such as a crib item) and everyone wants it, I could sell for like 5 mill and I would make some cash. And the more people there is, the more money I get. Now if the urbos get way out of hand and I become a monopoly, Mayor could force me to buy other peoples items to keep the economy flowing.

What do you think?

13K props, 4K posts

 
Where did you hear there will be an Urb 2.0? They won't make an entirely new game if this one isn't booming. If this game was booming, I could see them wanting to hire a programmer to keep new updates coming and fixing bugs. They would focus on making this game more successful instead of starting a new one.

You're having some great ideas, though! If they ever do hire a programmer to work on Urb all the time or we get a volunteer, these ideas may become true.

Relating to this idea, to make an item, you need to have Flash which costs more than most people would like to spend to be able to make items. They could make a program to put into Urb that would let players make items, but that would take TONS of programming, time and money to make.

Keep the ideas rolling though, they're nice to think about!

18K props, 5K posts

 
Well, Mayor had that music thing done, being able to buy and sell beats that you've created.

If people don't want to pay for flash, they could design it the old fashion way, Pencil and Paper. Then send the picture to an Admin or someone with flash, and the two people can share the profit on what they decide a fair share would be.

Urb 2.0 is a dream right now, but if it ever comes true, I would like Mayor to look over these Ideas to make Urb 2.0 better.

I appreciate your feedback though!
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